Saturday, September 22, 2012

FINAL PROJECT:


Group Discussion: Final Project Design
  • Discussed about which concepts and ideas to incorporate into the project.
  • Types of themes for the design.
          -The majority of the group wanted to create a character.

  • Options to use for principles and elements of designs.
          -Emphasis & Focal Point was chosen unanimously for the  
            design principles.
          -I chose space and value or the two elements of design.

Illusion of Space is very important in game design. Designers use this element to mimic the real world into a 2d plane. Values are just as important and can create focal points as well as a sense of depth.

Character Creation:
  • Male / name “Stax”?
  • Teen - young adult?
  • Color: gray & red / for metallic texture
  • Faux hawk hair style to personalize the character
  • Pilot / Puppeteer
  • Clothing style / Sci-Fi? Futuristic
  • Robot

Character Bio:

Name: Stax
Age: 17
Origin: Unknown
Specialties: Unknown
Avatar: Chaos

             Young quiet genius boy who was selected to pilot a unique avatar. Stax escaped from a secret military training facility and went into hiding to an isolated island to live a peaceful life. One faithful day, a band of pirates crash landed nearby the village and threatens to raid the village for parts and goods. Stax's foster dad, rallies the rest of the villagers to mount a counter attack against the pirates. Realizing that the villagers are out manned and out gunned, Stax, decides to use his military training to board the pirate ship and sabotage their plans. While on board, He comes across a special cargo in the ship and realized that he can't escape his destiny.


Version 1:
  • Incorporated all the ideas and came up with this version.
  • Decided to make a mini version for design comparison.
  • Arms and legs are working progress, looking to change design to match overall outfit.
References - Last Story (RPG)


Version 2:
  • Decided a size between regular and mini.
  • Modified arms and legs to match styles.
  • Added details on the gloves and an earpiece for communications to avatar.
  • 3 facial expression (shout, smirk?, and serious)
  • Measurements for 3d modeling.
  • Designed robot/avatar.
  • Chaos”? Greek name - formless void, personified as first of gods.
References - Last Story (RPG), Final Fantasy XIV (RPG), Evangelion (Series).



Version 3:
  • Modified “Stax's” upper garment to match overall outfit.
  • Modified “Chaos'” frame: head (added horns similar to Stax's hairstyle), shoulders (increased size and added “jet-engine” style for speed and power), arms and torso (matched Stax's armor).
  • Applied the gray and red color scheme with vales to indicate depth and space.
  • Positioned Stax and Chaos in the middle to get a focal point.
Problem - Had issues with Stax's clothing not matching and felt out of place.
Solution- modified Stax's upper garment to match the materials of gloves and legging armor.

References - Last Story (RPG), Final Fantasy XIV (RPG), Evangelion (Series).


  



Final Project:



Project Materials:

28” x 40” poster board
sharpies (red and black)
rubber cement
acrylic paint (white, black, & red)
paint brushes
pencil
pen
ruler
x-acto knife
bristle paper
sketch paper





Wednesday, September 12, 2012

RHYTHM:

"SUPERMATISM"


Supermatism Adobe Illustrator. Drawn by Aziz Guiamelon, Sept. 15, 2012 


An art movement that originated from Russia in the early twentieth century. Nonobjective forms are emphasized to create a rhythm.




"KINESTHETIC EMPATHY"

"Crysis 2 Concept Art Revealed." Movie News, Latest Entertainment News. N.p., n.d. Web. 12 Sept. 2012. <http://www.overallsite.com/2010/05/crysis-2-concept-art-revealed/>.

When a visual image stimulates the viewers senses, that experience is called kinesthetic empathy. The smokes coming out from the buildings and trees gives the viewers a sense of smell of the ashes burning.




"OBJECTIVE"

"Marcin Jakubowski." Concept Art World A>>. N.p., n.d. Web. 12 Sept. 2012. <http://conceptartworld.com/?p=2035>.

The trees make a swaying rhythm in the background, creating a form of rhythm. 




"LEGATO"

GAMES Les plus Belles CinAcmatiques. N.p., n.d. Web. 13 Sept. 2012. <http://www.fantasyworlds.fr/20-categorie-12043544.html>.

Legato is a rhythmic connection that gives the viewers a calm sensation. 

Tuesday, September 11, 2012

BALANCE:


"AXIS"


Axis Adobe Illustrator. Drawn by Aziz Guiamelon, Sept. 15, 2012

Axis is the line reference in the middle of the composition to create balance from either sides.





"BALANCE"

"Manga Top 10." : Top 10 Instant Jutsu in Naruto. N.p., n.d. Web. 11 Sept. 2012. <http://mangatopten.blogspot.com/2012/04/top-10-instant-jutsu-in-naruto.html>.

Balance is achieved in a composition by creating opposing forces.




"SYMMETRY"

"3D Max Head Female Model." N.p., n.d. Web. 12 Sept. 2012. <http://www.turbosquid.com/FullPreview/Index.cfm/ID/274215>.

Symmetry is a form of which the opposite side of the center axis is precise. 




"INFORMAL BALANCE"

 VE3D Image for Call of Duty: Black Ops(PC). N.p., n.d. Web. 12 Sept. 2012. <http://ve3d.ing.com/images/67972/PC/Call-of-Duty-Black-Ops/Concept-Art/Artwork>.

The main character is placed in the right side of the image, but the psychic line he's creating draws the viewers attention to the left where the line of sight is. This is Informal Balance.



Monday, September 10, 2012

SCALE AND PROPORTION:

"EARTHWORKS"


Earthworks Adobe Illustrator. Drawn by Aziz Guiamelon, Sept. 15, 2012 


Earthworks are grandeur images that can be observed in their full scale from the sky. The tire tracks give the object a sense of how large the image is.




"PROPORTION" 


Proportion is size compared to a standard object. By placing Spiderman in the image, the viewer realizes how big the robot really is.




"HIERATIC SCALING" 


"World of WarCraft: Wrath of The Lich King Concept Art." Neoseeker. N.p., n.d. Web. 11 Sept. 2012. <http://img.neoseeker.com/v_concept_art.php?caid=33776>.

Hieratic scaling is based on the importance of the figure. The size of the Lich King is bigger than his subjects and symbolizes importance.




"POP ART"

Ken.Lam. "Life Size Mobile Suit Gundam RX78 @ Obaiba Tokyo Bay." Flickr. Yahoo!, 14 Aug. 2009. Web. 11 Sept. 2012. <http://www.flickr.com/photos/airlambo23/3818512597/>.

Pop Art originated in the 1960's and took inspiration from the daily popular object in culture. Gundam RX78, a popular toy in Japan, was erected into a life size  in Tokyo.



DESIGN PROCESS:

"DESIGN"

Kingston Entertainment Design: September 2011. N.p., n.d. Web. 10 Sept. 2012. <http://kingstonart.blogspot.com/2011_09_01_archive.html>.

Design is a planned idea of elements used to create a visual form.




"SYMBOL"


Symbol Adobe Illustrator. Drawn by Aziz Guiamelon, Sept. 15, 2012

Symbols are images that are used to express an idea.                       



"FORM AND CONTENT"

"Darth Atlas Is A Work Of Art In Dailies!" MTV Movies Blog. N.p., n.d. Web. 10 Sept. 2012. <http://moviesblog.mtv.com/2012/05/14/darth-atlas-dailies/>.


Form is the object in the picture and content is the message that the image is trying to convey to the viewer. 





"PICTOGRAMS" 


Bat Symbol Sky - DeezTeez. N.p., n.d. Web. 10 Sept. 2012. <http://www.deezteez.com/products/batman-bat-symbol-sky>.

Pictograms are simple designs that can communicate to the viewers with out the use of words, usually through symbols.



EMPHASIS AND FOCAL POINT:

"EMPHASIS BY PLACEMENT"



Emphasis by Placement Adobe Illustrator. Drawn by Aziz Guiamelon, Sept. 15, 2012


Focal points aren't always at the center of a composition. Objects that are the focal point by being off centered are examples of emphasis by placement.




"FOCAL POINT"

"Assassin's Creed III Concept Art." Neoseeker. N.p., n.d. Web. 10 Sept. 2012. <http://img.neoseeker.com/v_concept_art.php?caid=33689>.

Focal point is used by artists/designers to grab the attention of the viewer to the main object in the design. In this image, the viewers first focus is Desmond Miles, because of the placement, color, and background. 




"EMPHASIS BY ISOLATION"


The Atari Thief. N.p., n.d. Web. 10 Sept. 2012. <http://theatarithief.blogspot.com/>.

Emphasis by isolation is contrast by placement. By placing an object off by itself, the viewer is drawn to that object simply because it's separated from the rest.




"EMPHASIS BY CONTRAST"


In this image the focal point is Deadpool, obviously because he's the only one in color. The colors break the pattern of gray thus creating an emphasis by contrast.

UNITY:


"PROXIMITY"


Proximity Adobe Illustrator. Drawn by Aziz Guiamelon, Sept. 15, 2012

Placing different objects close together can form a unity by proximity.




"GESTALT"


Gestalt is the visual phenomenon that our eyes see the whole object before we perceive the individual objects in the picture. Here at first glance, the skull looks like it has wings, but at a closer look, the wings are not made of feathers but out of weapons.




"HARMONY"







Unity or harmony is a group of objects that come together or belong together. The image above is a group of Spartans that makes the picture come together. 




"COLLAGE"

Marley Gardner. N.p., n.d. Web. 08 Sept. 2012. <http://unlock80.wordpress.com/2011/08/19/collage/>.

Individual images put together with a common theme is a collage. Each images has its own purpose but it starts to form its own unity.